This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 1.6s.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 400 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 1.6s.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 400 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 45%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 100 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 1.6s.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 400 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.