This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 25%.
Reduce all active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 25%.
Reduce all active Cooldowns by 10% after getting an Elimination.
Heal for 250 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Heal for 100 after using Presence.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 56%.
Increase your jump height by 60% while using Stellar Wind.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 56%.
Increase your jump height by 60% while using Stellar Wind.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Ammo by 2.
Increase the distance traveled when using Dodge Roll by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 200.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 750.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 18% while using In Pursuit.
Increase your Movement Speed by 6%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the travel distance of Combat Slide by 50%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Heal for 100 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 30%.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your maximum Health by 150.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.