This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 75 every 1s while standing near any of your Turrets.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 20%.
Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase the jump strength of Octavia's Commanding Leap by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 4.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 60% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Generate 2 Ammo after using Second Chance.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Healing received by 16% while at or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Generate 2 Ammo after using Second Chance.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.