This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Increase your maximum Moonlight capacity by 32%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Heal for 10 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 150.
Reduce the Cooldown of Missile Launcher by 3.5s.
Reduce your damage taken by 12% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 6% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Increase the radius of Healing Potion by 40%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase the travel distance of Grace by 5 units.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Reduce the damage you take by 4% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.6s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Ammo by 1.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 8%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Ammo by 15.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Heal for 100 after activating Flutter.
Increase your maximum Health by 250.
Increase your Reload Speed by 5%.
Generate 2 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Ammo by 1.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 8%.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Heal the target of your Protection for 300.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Nullify by 4s.
Regenerate 2 Ammo every 1s while using Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Heal the target of your Protection for 300.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Heal the target of your Protection for 300.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Heal the target of your Protection for 300.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 150.
Reduce the damage you take by 4% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.6s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Heal the target of your Protection for 300.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while using Shield.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 70 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 750.
Gain 30% Lifesteal on your hits with Judgement.