This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 50%.
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Healing received from other players by 24% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 80 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Heal for 400 for each enemy hit with Fireball.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 10% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 30%.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 0.8s.
Bring up Precision Sights 15% faster.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase your Movement Speed by 20%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 50%.
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Healing received from other players by 24% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 10% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 30%.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 15 units.
Increase your maximum Health by 100.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 15 units.
Increase your maximum Health by 100.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.