This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Reduce scope-in and scope-out time by 100%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Reduce scope-in and scope-out time by 100%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase your Ultimate charge rate by 35%.
Heal for 100 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after you use Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your maximum Health by 300.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.