This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase the area that Flare will Reveal enemies by 40%.
Increase the maximum Ammo count of both your weapons by 3.
Generate 45 Energy after getting an Elimination.
Flare lasts 1.2s longer.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 30%.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 500 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 30%.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 500 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback applied to enemies by Disengage by 24%.
Heal for 75 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 20%.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reduce the Cooldown of Disengage by 4s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 10% while Prowl is active.
Reduce the Cooldown of Nine Lives by 3s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.