This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Heal for 40 after activating Shadow Bombs.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your damage taken by 15% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 300-Health Shield after activating Nullify.
Heal for 75 after activating Recharge.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 3s.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Gain a 300-Health Shield after activating Nullify.
Heal for 75 after activating Recharge.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 300.
Heal for 75 after activating Recharge.
Increase the Movement Speed of your Protection target by 50% for 2s.
Reduce the Cooldown of Nullify by 1s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 375.
Heal for 75 after activating Recharge.
Increase the Movement Speed of your Protection target by 30% for 2s.
Reduce the Cooldown of Nullify by 1s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 3s.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 70 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 20% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 3s.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your damage taken by 15% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your damage taken by 15% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Dimensional Link by 3.75s.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase your Reload Speed by 24%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your damage taken by 15% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Scamper.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 250 every 1s while Magic Barrier is active.
Reduce your damage taken by 15% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.