This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 300 for each enemy hit with Poppy Bomb.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 0.6s.
Heal for 180 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Reduce the Cooldown of Recovery by 4s.
Increase your Reload Speed by 21%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 4s.
Increase your Reload Speed by 21%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 4s.
Increase your Reload Speed by 21%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 4s.
Increase your Reload Speed by 21%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 4s.
Increase your Reload Speed by 21%.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Dimensional Link by 1.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 0.6s.
Heal for 180 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Heavy Blade by 0.6s.
Heal for 180 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 20% Lifesteal against your Retribution target.
Generate 6 Ammo after activating In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Ammo by 20.
Heal for 120 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Gain 14% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Heavy Blade by 1.2s.
Heal for 180 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum Health by 225.