This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 3s.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 300.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 3s.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 300.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 600.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 1s.
Increase your Healing received by 18% while Stasis Field is active.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 1.6s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Smoke Screen by 0.6s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 240 for each enemy hit by Calamity Blast.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 240 for each enemy hit by Calamity Blast.
Receive 10% increased Healing while at or below 50% Health.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase your maximum Health by 150.
Reduce the Cooldown of Barricade by 2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase your maximum Health by 150.
Reduce the Cooldown of Barricade by 2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase your maximum Health by 150.
Reduce the Cooldown of Barricade by 2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 8%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)