This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 10% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 10%.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase the Projectile Speed of Gourd by 40%.
Increase your movement speed by 8% for 3s after using Slither.
Reduce the Cooldown of Gourd by 4s.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase the Health of Siege Shield by 1000.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Increase the travel distance of Advance by 7%.
Increase your maximum Health by 300.
Heal 180 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 5 Ammo.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 10%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 4 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the deploy range of Healing Totem by 45%.
Increase your Movement Speed while using Ghost Walk by 10%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Increase your maximum Ammo by 50%.
Increase the deploy range of Healing Totem by 45%.
Increase your Ammo regeneration speed by 60%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
You gain 10% Lifesteal against your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 50%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Increase your maximum Ammo by 50%.
Increase the deploy range of Healing Totem by 45%.
Increase your Ammo regeneration speed by 60%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 750.
Heal for 100 every 1s while Emitter is active.
Increase the travel distance of Advance by 14%.
Increase the duration of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Increase your maximum Ammo by 50%.
Increase the deploy range of Healing Totem by 45%.
Increase your Ammo regeneration speed by 60%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)