This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Increase the radius of Pyre Strike by 50%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 16%.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 10% while at or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 280 for each enemy hit with Harpoon.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 0.8s after activating Hardening.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 15%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 20% Energy after falling to or below 50% Health.
Heal for 160 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase the Mana generation of Inferno Cannon by 30%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.