This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce all active Cooldowns by 42% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 5%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 4s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 24%.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 14%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 2 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 10%.
Increase the travel distance of Grace by 15 units.
Gain 20% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.25s.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 24% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Generate 2 Ammo for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Heal for 100 after activating Flutter.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 800.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 800.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating Battle Shout.
Gain 20% Lifesteal.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 6%.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 40%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Healing received by 10% while at or below 50% Health.
Increase the jump strength of Heroic Leap by 20%.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Reduce the Cooldown of Recovery by 1s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge by 1s.
Gain 50% Lifesteal while at or below 40% Health.
Increase the duration of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 60 after hitting an enemy with War.
Increase the travel speed of Deadly Momentum by 32%.
Increase the travel distance of Deadly Momentum by 20%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Reduce scope-in and scope-out time by 40%.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the number of targets affected by Oppressor Mines by 4.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)