This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Gain a 300-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Gain a 300-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 8 Ammo after activating Battle Shout.
Generate 10 Ammo after activating Commander's Grab.
Increase your maximum Health by 450.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 150.
Increase the size of your Fire Spit by 48%.
Increase your Movement Speed while using your Booster.