This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Flutter by 0.6s.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the duration of Dead Zone by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Illusion.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 1 Ammo after using Seedling.
Increase your maximum Health by 50.
Reduce your damage taken by 15% for 3s after activating Flutter.
Generate 5 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Reduce your weapon recoil by 80% while using Precision Sights.
Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 20%.
Reduce the Cooldown of Sensor Drone by 0.32s for every enemy hit while Precision Sights is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.