This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase the duration of Curse stacks by 0.6s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase the duration of Curse stacks by 0.6s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Health by 200.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your maximum Ammo by 3.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 100 every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Gain 16% Lifesteal.
Increase your Movement Speed by 16%.
After firing continuously for 2s, gain 10% increased damage.