This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase vertical movement of Death Wings by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase vertical movement of Death Wings by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase vertical movement of Death Wings by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase vertical movement of Death Wings by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase vertical movement of Death Wings by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 25% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 40 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 40 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for 140 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.