This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 150 after activating Impasse.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase your maximum Health by 750.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Increase the Stun duration of Pyre Strike by 0.3s.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 225 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Generate 4 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 5%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 225 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 150 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 150 after activating Impasse.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 14%.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 8%.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 150 after activating Impasse.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 30.
Heal for 90 every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 30%.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 300 when using Second Chance.
Increase your maximum Health by 750.
Reduce the Cooldown of Second Chance by 1s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Health by 250.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your Reload Speed by 30%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 40%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 14%.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 8%.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 300 when using Second Chance.
Increase your maximum Health by 750.
Reduce the Cooldown of Second Chance by 1s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Increase your Reload Speed by 15%.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Using an ability above Ire threshold Heals you for 150.
Increase the distance traveled by Conviction by 12%.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Health by 250.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your Reload Speed by 30%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Using an ability above Ire threshold Heals you for 150.
Increase the distance traveled by Conviction by 12%.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.
Heal for 30 for each Sticky Bomb you Detonate.
Increase your Reload Speed by 16% for 3s after using Detonate.
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.