This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 75%.
Gain 15% Lifesteal while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Net Shot by 2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Net Shot by 2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 16%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 3s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Net Shot by 2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 2.4s.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Net Shot by 2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Net Shot by 2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.