This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce your active Cooldowns by 10% when you get an Elimination.
Heal for 160 after using Withdraw.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 2.4s.
Increase your Movement Speed by 15%.
Generate 4 Ammo after activating Combat Slide.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 24% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Heal for 120 after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Heal for 120 after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 32%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 100.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.4s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 20%.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% for 2s after Dash ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
After 1s of standing still, regenerate 4 Ammo every 2s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with War.
Heal for 30 after hitting an enemy with Love.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 20%.
Increase the travel speed of Deadly Momentum by 32%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your maximum Health by 200.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 10%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your Ammo regeneration speed by 24%.
Increase your maximum Ammo by 30%.
Heal for 400 over the duration of Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Increase the jump strength of Heroic Leap by 10%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase the Mana generation of Inferno Cannon by 45%.
FrostFire Glide travels 10% faster.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase your maximum Health by 200.
Reduce the time it takes to bring up Iron Sights by 15%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
After 1s of standing still, regenerate 4 Ammo every 2s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
After 1s of standing still, regenerate 4 Ammo every 2s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Reduce your weapon recoil by 60% while using Commanding Leap.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.