This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 12% while Stasis Field is active.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 12% while Stasis Field is active.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 12% while Stasis Field is active.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 300.
Increase the leap distance of Shatterfall by 10%.
Receive 10% increased Healing while at or below 50% Health.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3.2s.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 12% Lifesteal.
Generate 4 Ammo after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the duration of Rocket Boots by 0.6s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 12% while Stasis Field is active.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 4s.
Generate 75 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase the leap distance of Shatterfall by 40%.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 3 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 0.6s.
Reduce your damage taken by 25% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 4s.
Generate 75 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 300.
Increase the leap distance of Shatterfall by 10%.
Receive 10% increased Healing while at or below 50% Health.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase the leap distance of Shatterfall by 40%.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 4s.
Generate 75 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 10% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 4s.
Generate 75 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal the target of your Protection for 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase your maximum Health by 450.
Increase the speed Rift Slash travels at by 20%.
Increase the slow strength of the rift's pulses by 15%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 10% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain 12% Lifesteal.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain 12% Lifesteal.
Generate 8 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 12% for 3s after activating Projection.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain 12% Lifesteal.
Generate 8 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain 12% Lifesteal.
Generate 8 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.