This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 6 Ammo after activating Combat Slide.
Increase your maximum Health by 200.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Regenerate 8 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Regenerate 8 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 3s.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Regenerate 8 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.