This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Heal for 200 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Heal for 80 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 25% increased Healing while at or below 50% Health.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 25% increased Healing while at or below 50% Health.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 25% increased Healing while at or below 50% Health.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Receive 25% increased Healing while at or below 50% Health.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.