This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your Spirit Lures triggers.
Decrease the Cooldown of Body and Soul by 3s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 2.5s.
Heal for 34 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your Spirit Lures triggers.
Decrease the Cooldown of Body and Soul by 3s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 2.5s.
Heal for 34 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your Spirit Lures triggers.
Decrease the Cooldown of Body and Soul by 3s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Reduce the Cooldown of Savage Tear by 2.5s.
Heal for 34 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 34 every 0.25s during Body and Soul.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Heal for 100 each time one of your Spirit Lures triggers.
Reduce the Cooldown of Savage Tear by 2.5s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.