This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 150 after using Seedling.
Generate 5 Ammo after using Seedling.
Increase the Projectile Speed of Seedling by 12%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Seedling.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 50.
Increase your Reload Speed by 25%.
Increase the duration of Dead Zone by 2.4s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 0.6s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.