This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 25 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Ammo by 2.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Ammo by 2.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Heal the target of your Protection for 75.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the cast time of Shadow Travel by 20%.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Ammo by 2.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 25 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 30 units.
You gain 20% Lifesteal against your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 24% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 25 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 30%.
Increase your Healing received by 12% while your Bulwark is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.