This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase the duration of Healing Totem by 0.8s.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Ammo by 40%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Movement Speed while using Ghost Walk by 10%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Movement Speed while using Ghost Walk by 10%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 300.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nullify.
Heal for 150 after activating Recharge.
Gain a 300-Health Shield after activating Nullify.
Regenerate 4 Ammo every 1s while using Nullify.
Reduce the Cooldown of Nullify by 4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 20% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 150 Shield after using Protection.
Generate 2 Ammo for the target of your Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Increase your Reload Speed by 24% while Earthen Guard is active.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Gain a 375-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.