This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Increase your maximum Ammo by 1.
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 750.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Heal for 240 for each enemy hit with Valor.
Heal for 400 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Reduce the Cooldown of Second Chance by 2s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Reduce the recoil of your Pistol by 6%.
Increase your Reload Speed by 10% while Stealth is active.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Reduce the recoil of your Pistol by 6%.
Increase your Reload Speed by 10% while Stealth is active.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Reduce the recoil of your Pistol by 6%.
Increase your Reload Speed by 10% while Stealth is active.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 30%.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 2.4s.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.