This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 300 after activating Impasse.
Heal for 110 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 300 after activating Impasse.
Heal for 110 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Lunar Leap by 0.8s.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Ice Block is active.
Heal for 90 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Ice Block by 3.75s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 1.2000000000000002s.
Increase the duration of Explosive Flask's Slow by 1s.
Reduce the Cooldown of Explosive Flask by 1.2s.
Increase your jump speed by an additonal 30% while using Weightless.
Heal for 180 every 1s while Weightless is active.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 225 for each enemy hit with Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 300 after activating Impasse.
Heal for 110 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 300 after activating Impasse.
Heal for 110 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 2 Ammo after activating Ice Block.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Reduce the Cooldown of Lunar Leap by 0.8s.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 300 after activating Impasse.
Heal for 110 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Heal for 100 for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the area of effect of all your explosions by 8%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.