This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 16 Ammo after activating Battle Shout.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 20 Ammo after activating Commander's Grab.
Heal for 25 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.