This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 150 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 28%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 20%.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 400 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 150 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 28%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 8% while using Shield.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 100%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Knockback distance of Shoulder Bash by 24%.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 8% while using Shield.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 1.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 20%.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after activating In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your Movement Speed by 28% for 3s after using Grumpy Bomb.
Heal for 300 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 1.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 400 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 30%
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase your Movement Speed by 7% while Out of Combat.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 100%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 100%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 450.
Heal for 240 for each enemy hit by Calamity Blast.
Heal for 300 for each enemy hit with Shatterfall.
Increase the leap distance of Shatterfall by 20%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase your Movement Speed by 7% while Out of Combat.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 100%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 100%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 100%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.