This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Increase the duration of Deflector Shield by 1.6s.
Bring up Precision Sights 15% faster.
Heal for 100 every 1s while Deflector Shield is active.
Gain 16% Lifesteal.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your maximum Health by 100.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Gain 3% of Max Health when hitting a marked enemy.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Gain 3% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Gain 3% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.