This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Generate 100 Ammo after activating Ignition.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Generate 1 Ammo after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 15%.
Heal for 34 every 0.25s during Body and Soul.
Increase the duration of Curse stacks by 1.2s.
Reduce the Cooldown of Savage Tear by 1.5s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.