This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 4% for 2s after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1.5s.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Gain 1% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.