This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 1.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Movement Speed of your Protection target by 30% for 2s.
Gain a 100-Health Shield after getting an Elimination.
Generate 10 Ammo for the target of your Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Reduces the Cooldown of Weightless by 1.2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Reduces the Cooldown of Weightless by 1.2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Reduces the Cooldown of Weightless by 1.2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Movement Speed of your Protection target by 30% for 2s.
Gain a 100-Health Shield after getting an Elimination.
Generate 10 Ammo for the target of your Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 1.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 1.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 200.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.