This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Gain 5% Movement Speed for 3s after using Grace.
Generate 1 Ammo after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Increase your Movement Speed by 8% when Out of Combat.
Heal for 250 after activating Flutter.
Generate 2 Ammo after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Gain 5% Movement Speed for 3s after using Grace.
Generate 1 Ammo after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Heal for 150 for each enemy hit with Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Generate 1 Ammo after activating Combat Trance.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 45.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Heal for 60 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
Increase the Flight Speed of Transporter by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.