This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your Movement Speed while firing by 5%.
Increase the travel distance of Advance by 28%.
Heal 60 health for each player hit by Missile Launcher.
Increase your maximum Health by 600.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 20%.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.