This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Increase your air control while using Stellar Wind by 14%.
Gain 25% Lifesteal.
Increase your maximum Health by 200.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Heal for 300 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Reduce the cooldown of Tendril by 1.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Increase your air control while using Stellar Wind by 14%.
Gain 25% Lifesteal.
Increase your maximum Health by 200.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.