This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 20%.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 28% for 3s after using Presence.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Gain 5% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase the range at which you can use Void Grip by 30%.
Increase your jump height by 24% while using Stellar Wind.
Gain 25% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase your maximum Health by 50.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 36% while using Stellar Wind.
Increase the range of Astral Mark by 8%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Increase your air control while using Stellar Wind by 28%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 28% for 3s after using Presence.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Gain 5% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase your maximum Health by 50.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your maximum Health by 100.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase the range at which you can use Void Grip by 30%.
Increase your jump height by 24% while using Stellar Wind.
Gain 25% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Generate 15 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 60%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase the range at which you can use Void Grip by 30%.
Increase your jump height by 24% while using Stellar Wind.
Gain 25% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your maximum Health by 100.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your Healing received by 8% while at or below 50% Health.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Heal for 160 after using Withdraw.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your maximum Health by 200.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your maximum Health by 100.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Increase the range at which you can use Void Grip by 30%.
Increase your jump height by 24% while using Stellar Wind.
Gain 25% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Increase your Healing received by 6% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Heal for an additional 240 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your maximum Health by 200.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 30%.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your maximum Health by 100.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase your Movement Speed while in Sniper Mode by 100%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your maximum Health by 200.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your maximum Health by 200.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.