This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 15%.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Ammo by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 15%.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Ammo by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 15%.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Ammo by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 15%.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Ammo by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your maximum Ammo by 10%.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the Health of Healing Totem by 150.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase the Health of Healing Totem by 300.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 40%.
Heal for 100 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Ghost Walk by 3s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 15%.
Increase the Chain range of Shock Pulse by 40%.
Increase your maximum Ammo by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Ghost Walk by 3s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Ghost Walk by 3s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Ghost Walk by 3s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase your jump height by 12% while using Stellar Wind.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Heal for 26% of the damage dealt by Shatter.
Increase the duration of your Illusions by 1s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.