This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 2.5s.
Heal for an additional 300 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 1.5s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 600.
Increase the Health of Barricade by 400.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Increase the travel distance of Grace by 15 units.
Increase travel speed during Grace by 30%.
Increase your maximum Health by 200.
Increase your Movement Speed by 14% for 3s after using Presence.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 250.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase your Movement Speed by 10% while Dimensional Link is active.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 16%.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 if you do not cancel Hardening before it ends.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 100 after hitting an enemy with Piercing Quills.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 18%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.6500000000000001s.
Increase your Movement Speed during Soar by 21%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 2.5s.
Heal for an additional 300 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 2.5s.
Heal for an additional 300 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.