This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Gain 3% of Max Health when hitting a marked enemy.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% while at or below 40% Health.
Increase your maximum Health by 200.
Reduce the Cooldown of Pounce by 1.5s.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase the duration of Hidden by 3s.
Heal for 375 over 2s while in Smoke Screen.
Generate 12 Ammo after getting an Elimination.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase your maximum Health by 750.
Increase the pull strength of Royal Presence's chain grab by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase your maximum Moonlight capacity by 32%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase Luna's Health by 675.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Bring up Precision Sights 45% faster.
Reduce your weapon recoil by 100% while using Precision Sights.
Heal for 60 every 1s while Deflector Shield is active.
Gain 12% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Ammo by 6.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1.5s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.