This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Heal for 400 after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Generate 5 Ammo every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Increase your maximum Health by 750.
Generate 30 Ammo after using Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 20%.
Generate 4 Ammo after activating Combat Slide.
Increase your Reload Speed by 20%.
Increase your maximum Health by 200.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 20%.
Generate 4 Ammo after activating Combat Slide.
Increase your Reload Speed by 20%.
Increase your maximum Health by 200.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 20%.
Generate 4 Ammo after activating Combat Slide.
Increase your Reload Speed by 20%.
Increase your maximum Health by 200.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 15%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Generate 1 ammo for every -200 explosive damage done.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Heal for 150 after using Seedling.
Increase the Projectile Speed of Seedling by 12%.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 60 for each use of Explosive Personality.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 60 for each use of Explosive Personality.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.