This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 300 for each enemy hit with Nade Launcher.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 150.
Heal for 17 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce the Cooldown of Recharge by 0.8s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 32% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.