This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the Healing done by Rend Soul by 8%.
Increase your maximum Ammo by 10.
Reduce the cast time of Shadow Travel by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Increase the recharge rate of your Bulwark by 30%.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the duration of Astral Mark by 0.4s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 70%.
Increase your jump height by 60% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 20 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 50%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 20 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 20 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 50%.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase Deflector Shield's Health by 625.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the duration of Astral Mark by 0.4s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Warder's Field by 1s.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase the Healing done by Rend Soul by 8%.
Increase your maximum Ammo by 10.
Reduce the cast time of Shadow Travel by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 50%.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase Deflector Shield's Health by 625.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Heal for 225 for each enemy hit with Wings of Wrath.
Increase the Stun duration of Pyre Strike by 0.15s.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 70%.
Increase your jump height by 60% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 20 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Increase the recharge rate of your Bulwark by 30%.
Increase your maximum Health by 450.
Heal for 25 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 30%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 300 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 200.
Generate 1 Ammo after Healing an ally with Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 30%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 300 for each enemy hit with Wings of Wrath.
Increase your maximum Health by 200.
Generate 1 Ammo after Healing an ally with Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)