This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 40%.
Heal for 45 after hitting an enemy with Love.
Heal for 45 after hitting an enemy with War.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 40%.
Heal for 45 after hitting an enemy with Love.
Heal for 45 after hitting an enemy with War.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 40%.
Heal for 45 after hitting an enemy with Love.
Heal for 45 after hitting an enemy with War.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Increase the travel distance of Deadly Momentum by 15%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Booster fuel capacity by 40%.
Consume 75% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Increase the size of the reactivation whirl of Deadly Momentum by 8%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 16%.
Increase your jump height by 40% while Agility is active.
Heal for 120 after activating Shadow Step.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 15.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 50%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 25%.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Heal for 34 every 0.25s during Body and Soul.
Increase the duration of Body and Soul by 0.4s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Heal for 120 every 1s while Weightless is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Reload Speed by 10%.
Increase your Movement Speed by 44% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Heal for 15 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 8%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 16%.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Acceleration by 2.4000000000000004s after activating Hardening.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.