This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.