This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 1.
Increase your maximum Health by 160.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 100% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Generate 2 Ammo after activating Illusion.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 120 every 1s while Ice Block is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.