This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase your movement speed by 40% for 3s after using Slither.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 5%.
Heal for 75 after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 2.5s.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 60% Health.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Increase your Movement Speed by 3%.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Heal for 350 after hitting an enemy with Crippling Arrow.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Heal for 300 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Heal for 300 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 5%.
Heal for 75 after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 5%.
Heal for 75 after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 30%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Increase the radius of Pyre Strike by 30%.
Increase your maximum Ammo by 2.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 75%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase your Ultimate charge rate by 7%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 5%.
Heal for 75 after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 25%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase the duration of Curse stacks by 0.6s.
Increase the area of effect of Spirit Lure's explosion by 15%.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Heal for 400 over the duration of Ghost Walk.
Increase the deploy range of Healing Totem by 75%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Ammo by 2.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 250 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Generate 1 Ammo after activating Nether Step.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.