This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase your Movement Speed by 5% for 2s after using Whirl.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase your maximum Health by 750.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 40%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 3s after activating Counter.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 3s after activating Counter.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 5s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.